
You could have scenery conflicts, too many plug ins, 3rd party scenery+ortho+terramax+etc. The developers are always willing to help if there are any problems, and seeing as they don't frequent avsim that much, your complaints may go unnoticed.Īs for the problems you are describing, there are way too many unknowns. I strongly suggest you contact the appropriate support channels. I'm frightened to even try this addon seems dysfunctional not at all like I anticipated.
SKYMAXX PRO V4 CRACK PC
So I clicked the change to fall.and the sim just sat there spinning and spinning doing nothing.my PC locked up. I then loaded in a new flight out of Orbx Manchester.the sim textures loading thing came on.and it took forever to do nothing it just stalled.after some 20 minutes or more I just shut down the sim.Īnd then tried to load in Manchester from a cold reboot.the sim loaded normally but the texture were back to summer. I liked the results without getting too picky. I loaded up a flight, I set to fall textures, the load time was very very long as has been reported.mine about 10 minutes. But in the end P3DV4 is more fluid, but I feel it has less detail than Xplane11 in terms of autogen and landclass and mesh, so that may be why I lean more towards Xplane these days than P3D. I just manage to have good performance with both sims, just manage, by the hair of my chinny chin chin, lol. It's footprint is enormous compared to P3DV4 and all my add-ons. So it seems Xplane11 does not use compressed textures, its major hold up from what is otherwise a great sim. When I compare FSEarthtiles generated scenery to Xplane11 Orthophotos, the FSEarthtiles scenery comes out much smaller, it can be compressed to an acceptable compromise over quality whereas Ortho4XP has no compression option. The problem is simple, Xplane11, already a large program, would quadruple in size, it is much larger than P3DV4, the texture format is just too big. Flying FSX/P3D for years X-plane's history in this respect of changing textures/seasons has been miserable. I would, however, prefer this than anything else out there. The process of inserting textures on the fly is slow and painful. But that wait.I would set it to hard winter until Spring, then change over manually before you fly next time for summer. When it finally is in place looks pretty nice. But no use in sugar-coating the main issue. Personally I like the textures and was being charitable in my comments. Should we misrepresent the waiting time or tell the truth? The explanation is nice but it doesn't ameliorate the waiting. Or Laminar finally introduces shader-based seasons (but I doubt this will come before X-Plane 12).Ĭomplain? It's more about reality than complaint.

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There are only two possibilities to change this behavior: Either Laminar changes how scenery is loaded (maybe in a way that not always the full amount of tiles is loaded, but maybe just the textures in next to your position, and the rest gets loaded in the background similiar to the background load when you fly from one tile to another). You can compare for yourself: Use the "reload scenery" menu command from the X-Plane menu ("developer" section). Why? Because for seeing a change, X-Plane needs to reload the scenery. And this scenery reload is what takes such a long time. You will then see that ANY texture-based seasons addon will have such loading times. To all of you who complain about the loading time: Think a second about how X-Plane's scenery system works.

Meanwhile, I can at least look at a believable Alaska for the next couple of years. It's the "right" way to do it, and it fits Laminar's focus on procedurally generated terrain and OSM autogen buildings based on constantly updated real-world data.įor now, It seems Laminar is busy on other stuff for v11, so this looks like v12 or further out. Deciduous trees dropping their leaves at the right time, African and South American savannas turning brown in the dry season. That's all we can expect for now, barring someone really getting under the hood of the scenery engine. Ideally, I'd like to see Austin's ideas for procedural weather, with particle effect snow blowing across runways, linked to the current weather data. I'm tired of constant Summer up there.Īnd sure, it's a kludge. It would mean that the flying area up along the Inside Passage up into Alaska would finally look right in Winter. I haven't bought it yet (busy weekend) but I will when I have more flying time. I would just choose the season setting ahead of time and leave it alone. I usually fly no more than 200-300nm flights in GA aircraft and usually within the same seasonal zones, not transcontinental or other long hauls into vastly changing weather. Personally, I don't think I'd be using that anyway. I'm surprised they even included an "Auto" switch for in-flight changes, since that has to be the worst-case situation.
